Wednesday, March 12, 2008

The lure of 3D cockpit #2

Few weeks ago, I was talking in a blog entry on the latest AMSO release, of a hybrid concept for the 3D cockpit (I prefer to call them console than cockpit, 'cause they are not necessary cockpit). Since I have finally managed to get the concept advanced enough to have anything to show, here's a screenshot of an hybrid console in action:

What you are seeing, here is a test panel located in a part of a 3D console. The idea, if you recall, is to render 2D panels on 3D surfaces, and allow the player to interact with them (e.g clicking on a button) directly from the 3D view, while supporting the possibility to open a panel simulatenously in a 2D view (as shown above), where the rendering and interaction capabilities will be better. Needless to said, both the 3D and 2D version of the same panel are linked so that any actions in one is reflected in the other. Since the Windowed version of the panel can be resized, it is then possible to have it only showing a small part of it (e.g the clock), allowing the player to keep an eye on important controls/displays while changing the view mode to external, to another vessel, or more simply looking somewhere else.

I have put a lot of hope and efforts into this, I sure hope it's going to turn out as good as it sounded (to me at least) ...



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12:44 PM  

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