The lure of 3D cockpit ...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVZqkmsDQh9kcVNlDFnxPSryb4NUqVapqtuLflFt89P9-4luJyRMTSCKGjP0j9D3sb251Vy1UJqcf6HtPSac0vonKO_E9ljYqUNMJvbsuArIxEqBYV9Q-0Xf3P3kh2QrRLU05R/s200/AMSO116-S10.jpg)
Since the inception of our project, back in January 2006, I have always been rather reticent to doing such a virtual cockpit. The main raison for my opposition was the limited resolution of 3D panels and controls, in comparaison to a 2D equivalent. I haven't changed my mind on this, but seen what could be attained with a virtual cockpit, the idea came to me that maybe we could combine both 2D and 3D panels, in a sort of hybrid cockpit, where mouse input on area located in the virtual cockpit, opens floating panels (aka Window) representing the corresponding instruments/panel in a nice flat 2D rendering ... I'll post more on that once we have implemented that concept a bit further.
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